I must say I love this game, so I decided to collect some
hints I came across while playing here.
My Party
Wally, female human Valkyrie
Liz, male lizard Fighter
(changed to Ranger at level 4 as I was sick of going into search mode)
Cat, female felpurr samurai
Woof, male rawulf priest
(changed to Bishop at level 15 as I wanted him to learn more spells)
Lyric, female human bard
Flutter, male fairie mage
General Note: I never ever once tried to pickpocket anyone.
I heard it suggested this was a great way to get at equipment, but my
party is not a band of thieves but rather a band of heroes :) I also quite
evenly distributed stat points, so the only times I have gotten to 100
was with RPCs. If I play again, I will probably specialize more to get
100 stats (gives you something nice) but I did manage all battles so far
on normal, so it does not seem to be a show stopper.
Combat Hints
The key to winning the harder battles are status effects
for me. Of course I had a bard at the start, her Poet's lute (sleep)
did wonders. Also, do use all the powders you find that give bad status
to monsters. Use spell picks on stuff that gives status (sleep, fear,
nausea and so on) instead of direct damage (which has been mostly negliable
so far).
If you encounter two monster groups, try approaching them
from a different direction if possible. Sometimes it is possible to
lure them apart. Also very good is to back into a corner or dooorway
(move during combat) so they cannot surround you. Do not forget to pray
with your priest. And cast buffs you have (missile shield if they shoot,
armorplate, enchanted blade and so on) before entering battle.
And obviously give everyone a ranged weapon in the alternate
weapon slot, with the best ammo you have for hard battles, and cheap
ammo when broke for others so they gain skill. And distribute potions
so everyone can quaff them when needed. Use scrolls, bombs and potions
freely, you keep finding new ones and can buy them too. Move during combat
to get into close range with your fighters when up against shooters and
to face the enemies. Set up people with extended range weapons (the valk)
at the flanks, put wimps (fairy mage) in the center.
Also check that your party does not become overloaded, it
slows them down (weight number in inventory must be white I think).
Sell stuff you do not need, you can buy it back, or leave it in a convenient
chest (click item on lid). It did not disappear for me so far.
According to the developers, time is not of the essence,
so rest whenever neccessary to recover. If low on stamina in combat
and out of mana and stamina potions you can defend to regain a litle
stamina. Better than dropping unconcious.
I wrote an update
to reflect strategy changes at 13ish levels below.
Monastery
The Monastery was easy, I did not die once with carefully
advancing and searching. Things I remember:
jumping off the waterfall
you found some powder on a rock there
setting the microwave to
max power gives you a microwave chip
ringing the bells at max
power breaks all glass in the upper Monastry and you get a samurai
armor and other stuff
with broken glass you can
jump through the window in the computer room to the crates and get a nice
cloak
the statue gives you the
key to the safe if used properly
coming back with the wheel
key from Arnika you can open the door atop the lifting bridge and get
a nice sword and bow and other stuff
All together it is easy and fun.
Arnika
Then I went to Arnika, what I did there was:
pick up Myles (a higardi
rogue RPC)
free Vi (a higardi Valkyrie
RPC)
pay Myles tab in the bar,
woman there told me the Umpani were looking for me
break into jail and get the
HLL card plus some nice stuff at the tunnel under a hidden door in
a cell
open the three vaults with
bank cards, one picked door there had a fairly hard fight with a golem
search the spaceport, some
broken stuff there
talk to the Mook hologramm
and spaceship, both gave no hints
get five item quests from
the Rapax (so far I solved the one for the Zyrax Plate and Flutter
can wear it! Joy!)
get the wheel key from under
the temple (fairly hard fight with undead)
talk to the chief of the
HLL, but he said nothing useful
steal stuff from the empty
houses (doll and box combine into gadget!)
find potions behind the Phoonzang
plate
I then wanted to go to Mt. Gigax, but the Hogar on the way killed
me. My first death(s),I tried for a while to get past him. Here is
a hint Naomi sent me:
To get by the Hogar,
start by walking up the road, he should be yellow in your radar screen, and
hell just keep pacing. (He won't turn red until you're very close to
him.)
Then walk up the right slope of grass, and go all the way over to the
hillside, and turn back to North and you should be able to see still a yellow
dot in your radar. I did this and was able to walk right by the hogar
and into the Northwestern Wilderness...
Of course since I've died and didnt save, and had to do it again, but
it worked both times... :)
Thank you Naomi.
Then went to the Monastry and got the treasure from the Smiths
room with the wheel key.
Trynton
Then I went on to Trynton. Fairly hard fights on the way,
had to reload a few times but they were managable with good positioning
and strategy, unlike the Hogar. I snuck around the Hogars in Trynton and
went into the city. Guess it would be possible to kill them with the
help of the hunters, but I am scared of them. Easy fights except for the
annoying sprites and the hard breeders, talked to a few people.
Things I remember:
combined the vines from the
temple place into a rope to fix the bridge
told the Razuka Guard what
Rattus Rattus had said to me to get to the Boss
visited the 7th bough, bought
the potion from Fazzfas
dropped Vi for the male Trynnie
Gadgeteer
On leaving I did kill a Hogar without overly great problems.
I also went to the graveyard to the south of Trynton-Arnika road,
too late I think. Found a nice instrument for my bard there, another
one at the bottom of Trynton on leaving (doh, should have checked there
before, it would have helped greatly). The graveyard was way easy, should
have gone there before Trynton. The graveyard puzzle I only solved by
looking at a spoiler board, but it was not worth it (1000 Exp, nothing
else).
Then I went back to Arnika to restock and check it back out,
interesting conversation when arriving in the temple without Vi.
Mt. Gigax
very easy
nice axe vs. plants in cave
behind Hogar
picked up Sparkles, a female
Trynnie Ranger RPC
male Umpani bard might come
along (did not try, Lyric does not like competition)
Myles refuses to go in
did Myles Diamond quest,
reward is not very good (2000 exp)
need sec level 3 to get into
Inner Base -> to the T'Rang!
to the Swamp
Back to Tryant and then onwards to the Swamp I went. Luckily
both my priest and mage are level 11 now and can portal. Set the priest
portal in Arnika and the mage where ever I am currently at. Very nice
to be able to portal back to restock. Switched overly cute ranger for
Madras, the Gadgeteer.
the two potions from Fuzzfas
combine into a very useful gadget
Crock tells you about the
Sea Caves for a price
Crock sells lots of gadget
parts and other good stuff
polish and metal plate from
Trynton Zoo make a gadget (with charges, alas)
magnet and Voltage Amplifier
make a nice gadget (thanks Noel!)
nice bard instrument and
blue feather in hollow stump in swamp
Cherry Bomb lake (click empty
bottles on it)
lots of treasure to the north
doubleshot slings are very,
very nice! (Flutter and Woof have one now)
did not fight the Raj Jin
Steelhide Croc hides in hollow
stump besides road -> nice armor, went to Liz
talked to the T'Rang (good
thing I brought the flag from the Umpani)
used the catapult to get
inside Spoiler(Highlight to read): Do not think "launch" think "crawl"
trapped and killed the assassin
(very, very mean trap indeed)
It seems that mindreading Z'Ant found out I am working for the
Umpani too, alas. When trying to collect my reward, he attacked me. Could
not win the fight, so I had to reload.
used T'Rang arm to get into
back rooms
lots of treasure, shop
Diary behind painting, fairly
hard fight with undead
found Ebon gem -> very
nice staff for Flutter
Could not find the idol, so on I went back through the swamp
to the
Mine Tunnels
found broken android monk
whom I recruited instead of Madras, alas he is too broken to do any good
T'Rang RPC who says he is
the best swordsman in the world wanted to come along (but I do not like
spiders)
mine cart puzzle which I
hated (found 4 locations to go to, not sure if there are more)
nice bard instrument and
a gadget part
One of the locations the mine carts took me to
Lower Marten's Bluff
easy fights, lots of treasure,
lots of T'Rang
two or three bard instruments
(one through TP), some gadget parts (pot with lid hidden besides trapdoor
IRC)
tried killing Z'Ant again
from behind, drops interesting stuff but reinforcements snuffed my party,
reload
some lever or whatever opened
door to the back building in Martin's Bluff
Note to self: come back and
exterminate spiders when stronger, one door I could not go through
back up I found the Idol
in the back building
Wally kidnapped!
back to Swamp
suspect Crock told me to
kill a huge monster
killed it up north to the
east at lake with tree, nice reward (75 k exp) and Wally back Killing
Crock might work too, but the stuff he sells is much too nice to snuff
him.
The fights in the Swamp became very, very hard of a sudden but
do give lots of experience. And I am starting to think it might not have
been that good an idea to ally with both Umpani and T'Rang. Just hope
the less than bright Rhinos do not figure me out, I kind of like them.
Combat hint update:
All are level 12 to 13 now, mass direct damage cast at high levels
has become somewhat useful to take out low hp groups of wasps and bugs
in the swamp that give bad status effects, check their resistances (my
highest Mythology is 79 or so and I usually see at least the elemental
ones) to see what affects them best. The elemental is cool for high hp
opponents that do lots of damage (distracts and hurts them), and Guardian
Angel is a must cast for tough battles to prevent death. The bard is still
essential to the group, besides buffing/debuffing she also does the healing
now, so my divine casters can spend their mana on better things. Superman
combined with the haste effect from the bard drums is very good if you
have the time to cast it. And it is utterly neccessary now to keep all
buffs (including Magic Screen, which fortunatly is free with the right
instrument) up at all times.
managed to repair the Android
Spoiler(Highlight to read): The
potion is hidden behind a tent where you find him
Then I went on to
Trynton and Arnika again
two nice gadgets combined from
stuff I found, one Madras cannot use yet alas
finally managed to disable Bobo
(thanks John, it worked and got me a measily 500 exp) but killed him anyways
handed feather to Fuzzfas
got the Trynnie Treasure, which
it seems is essential
repaired the flight tracker thingie
back in Arnika, tracked a ship
Nice thing: The android does
not seem to go back but rather wait if you drop him from your group
Fights became much easier again once I got Wally back, a good
thing too.
Umpani Alliance
I went back to the Umpani and worked for them. Did find a nice
bard instrument I had overlooked before in a cave in the Northern Wilderness.
And bought a gadget part in the base I have overlooked before, gonna try
combining it next time I pass Trynton.
The Umpani were content with my quite yucky proof and the next
missions were very easy and gave a lot of information about what is going
on on Dominus. I also aehm...borrowed... the thingie from the Mook when
paying them a visit. A male Mook Psionist is willing to join, but he does
not come along to the Umpani base so I dropped him again. The mission after
getting to security level 6 turned out to be too hard for my group (level
13 to 14 now, the monsters there just blasted me away), also Vi refused to
come along. So I explored the back part of the tunnels in the hope of gaining
more power, found nothing interesting but gained quite a bit experience. On
I went,
to the Swamp and onwards and back
Fought through the Ryn Jin and went into the sea caves. Both Vi
and Myles refused to come along and not even Urq wanted to go, the wimp.
So it was just the six heros and the trusty android that went in. Fights
were fairly easy, I wandered around the Island and after a tough battle
with a boss Rynjin I freed two hostages. Some interesting info and a very
tough male Umpani fighter who demanded we escort him home at once. Which
I did, very good reward experiencewise and an order to sabotage the T'Rang
which fits right in with my extermination plans. And Woof decided to become
a bishop, which has worked out fairly good so far.
Did not get very far this week, alas, very busy at work.
Then I went to back to the T'Rang (through the teleporter) and finally
managed
to kill that dang Z'Ant and his escorts
I also sabotaged their mothership Spoiler(highlight):
I increased the breeding rate.
I then ported out and returned to the Umpani, hoping for a huge reward,
but it was not that great. And I must say I am not that convinced in their
next plan, but it might work. Since I had run back all the way I thought
to try the underwater training again, and managed to make my way to Nessie.
Very, very hard fight but I did kill her and found some nice treasure in
a chest. Alas, in the caves behind her the fights are too tough again.
Note: Some instruments and most fire magic
do not work underwater, but Flash Powder does
Another note: the banner can be turned in
to the head priest in Arnika, but I was not convinced by the result and
reloaded and kept it
Party info:
My party now is about level 16 now and Wally, Cat, Liz and the android
(and Vi where she does go) are starting to pack quite a punch with multiple
attacks (Cat and Liz dual wield but alas their secondary weapons are
not very good, yet I keep it up to train them) and some nice (well, depending
on which side you are on) stati they give. I also see more crits than
before. Lyric in the back row is starting to become somewhat proficient
with her shield, she actually manages to block some blows if the party happens
to get surrounded. Most combat skills are above 75 now, so I cannot increase
them on level up anymore. The Valks polearm skills, with boni, are way above
100 and they do indeed do most damage at the moment. Missile damage is not
as big as it used to be, compared to the damage the fighters do in close
combat. But the occasional critical hit from Liz does help, and for the Nessie
fight I gave him the best arrows I had and that helped too.
I returned to the T'Rang and killed most of them without problems,
found their secret super weapon which Woof now uses. Then I went on to
the
Southeastern Wilderness
Very easy fights in the beginning, found a nice bard instrument. Seems
it was a good decision to try my luck elsewhere, levels and loot for everyone
so far. Then came a very tough fight in a temple, I just managed that
by moving back out during combat and picking on the evil ones in the hallway.
Found some nice equipment behind them, what I like best is a nice sword
for Cat. And I found an excellent sword which is Mook only, alas, and I
have no Mook :(. On leaving the fights became much tougher and I had to portal
out. So I went back to
Bayin
from the swamp, much easier fights up there then though the tunnels.
But the rock crabs annoyed me quite a bit, not overly dangerous but the
fights take a long time. Found some nice stuff, including a complete gadget
and many gadget parts and a black box I plan to take back to Arnika to
decode. And Wally finally managed to learn the portal spells. As it seems
that the underwater tunnels connect to the Umpani Base I might set her
portal there. Levels now are 17 to 18.
I wandered all through the place and finally came to the
Sea Caves
where I found some nice treasure, what I like best so far are a good
bow and crossbow. What I remember:
used the fishing equipment to pull myself to the upper
caves
fought lots of fairly wimpy undead
found a key on a skeleton
used a plank to cross a chasm
got the thing everyone is looking for, which Lyric carries
because it seems her helm protects her
Fights were quite easy and I earned lots of experience. And Woof did
get his level 7 priest spells, despite being a bishop, at level 18, which
is nice.
I went on to the Rapax caves and fought a bit there, all quite easy for
my group of heroes.
Plans: The Rapax, who, it seems, have allied with the Savant
in the meantime, need more serious talking to. And lots of unexplored Wilderness
left. And the tower. And the tiny matter of Ascension of course....for which
I still need a thing I hope the Rattkin have.
Did not play very much as you can see, got caught up in SOL and DAoC.
Still hope to finish this great game sometime, or if someone else finishes
it first and wants to write the rest I would be glad to add it to the end
(Alu? :)). Just send a mail and please state if you would like to see your
mail address in the credit or not.
Misc
My ranger could combine some potions when he got to an alchemy
skill of 15.
light heal + moderate heal
= heavy heal
light heal + lesser cure
= poison cure
Shark sent me an email saying:
Like you, I have a ranger who gained
the ability to mix potions & powders. Here are some of the combinations
I've found:
When his Alchemy skill reached 50, he could make the following combinations:
Heavy Heal Potion + Cure Disease Potion =
Renewal Potion
I also hear that you can make Resurrection
Powder by combining Magic Nectars and Renewal Potions, but I haven't tried
to do so yet.
Thank you Shark.
The shopkeeper inventories change over time, be sure to check
back for that great item you have long wanted. Found some real good
stuff.
Some hints Jason mailed me (and thank you for pointing out the wrong spelling
of "Hogar", I truely thought of them as "hogans" :)):
First of all I wouldn't ever switch your
characters as it weakens them, pick the ones you want and stick with it.
Best party I have created so far has been, fighter : Dracon, Samurai/Monk
: Human/ Elf for monk, Ranger : Mook, Priest : Felpurr, Mage : Faerie, and
Bard : Gnome.
I'm not sure about this one but when i was
finished with Antone (the Rapax in Arnika) I killed him and got great boots
and gloves from him. I also recommend trying a one player party, it is
quite exiting, I recommend a Ninja : Fairie or a Lord : Dwarf ( when
having smaller parties changing classes can be good help sometimes).
And lastly, the monastary is very easy, I dont know how you thought any
battles were remotely hard, I beat 26 rats (one battle) with my single ninja.
I was level 14 when I left the monastary, it was pretty cool, I had max
dex and speed.
And a spoiler from him about the missing thing the Rattkin have (highlight
to read):
The astral dominae, indeed
the Rattkin sell it to you, but its quite expensive unless you find the
silver nugget, which sells for 40k, maybe higher, depending who you sell
it to. You buy the astral dominae from Don Barlone for 92k but first you
need to find the fake one (when you enter the Swamp go straiht along the
first path, before the path turns look for a sign, if you walk to it, the
Dark Savant appears, yells at you and then leaves the fake astral dominae) .
On being a double agent Andrew Woffendin mailed
me:
Just like to say when you play the Umpani against the
Tyrang if you go to Helis in Arnika and talk to her she will tell you she
knows your a double agent . however you can buy her silence for not
all that much (couple of thousand) this way neither of the two sides will
find out.
When doing the missions
for the Umpani or Tyrang to take a letter of peace to the Mook DO NOT take
the Chaos Morali (unless you have given both letters), I found this out to
my error when I had gone too far to reload.
Thank you Andrew.
Questions:
Can you do anything useful
with Ale? (Klank said it completely replenishes your stamina but might
nauseate you, thanks Klank)
Anyone found any other potion
combinations?
Would
you suggest changing classes? If so, at what level? My bard has music
maxed now and is level 19, I am thinking of switching her to Ninja to make
her better hold the back row, but then she cannot wear the nice bard stuff
anymore. I am also thinking of switching Flutter to Bishop, I am quite
content with Woof being a bishop now. Any comments?